Tuesday, January 31, 2012

The Simpsons - Not Just A Comedy Show!

By [http://ezinearticles.com/?expert=Neveen_Gohar]Neveen Gohar
Everyone, including those not very interested in cartoons, heard about "The Simpsons". It is a long-running series created by Matt Groening, with 21 seasons and the 22nd currently running. As my personal favorite, I have noticed a lot of hidden messages in different episodes, beyond a sarcastic comedy show.
Never give up...
The episode "The last exit to Springfield-Season 4" is about a strike at the nuclear power plant where Homer works, because Mr. Burns - the boss - wants to take away the dental plan from the workers. It was Homer who started the strike (despite his usually lazy character) because his daughter, Lisa, happens to need braces on the very same day. The way Homer negotiates with the evil Mr. Burns till he gets his rights, without accepting dishonest bribe, is remarkable and depicts how rights can be taken, fair and square, with consistency and the never-give- up attitude.
Don't believe everything...
"Treehouse of horror" are a series of episodes that include horror fantasies, one in every season, and are usually associated with Halloween. In the episode "Treehouse of Horror VI -Season 7", Homer, who adores doughnuts, manages to steal a doughnut held by Lard Lad, the mascot for a doughnut store. Eventually, all mascots from all stores start attacking people!!! And guess what saves him along with everyone in town..Ignoring them!! It is noteworthy that the writer indirectly warned people about advertising fallacies, since advertisements now evaded our TVs, newspapers, streets, buses, everywhere...
It's our good memories that keep us bonded...
In the episode "Lisa on ice- Season 6", Lisa fails gym and is selected by coincidence to join a hockey team, which is her only chance to add gym to her straight As.She and her brother Bart start being so competitive since Bart is already good at sports and plays hockey too, until one day both teams challenge each other, a game that both Bart and Lisa took too seriously...The final shot in the game is a penalty shot by Bart against Lisa, but then...they looked to each other and remembered all the good gestures they did to each other when they were younger (like Lisa helping Bart when his knee was injured, and Bart giving one of his ice-cream scoops because hers which fell on the floor). Lisa smiled and Bart smiled back....They dropped the hockey equipment and gave each other a nice brotherly hug. This highlights the fact that no matter what happens, you will always find a lot to remember for the people you love, your family and friends or even co-workers, so there's no point at all in letting life shake the special bonds you share with your loved ones...
Show appreciation...
In another episode "Homer Alone- Season 3", Marge gets too worked out from the housework and from the extra stress because no one in the family is helping. They all just expect her to do every little thing and listen to each and every complain or question they have. So she decides to go on a vacation by herself, leaving Bart and Lisa to their not-so-loved twin aunts, Patty and Selma, and leaves baby Maggie with Homer. When she leaves to Rancho Relaxo to get a calming vacation, Homer realizes he can do nothing without her, and the kids aren't that happy either at their aunts'. Upon Marge's return, she finds what a mess her family has been without her, and that's when they start realizing what she really is...
Clearly, it applies to many of our own homes, when someone is doing all the hard work - a mother, a father or even grandparents- without even getting a "Thank you" in return. It simply urges us to appreciate every little favor done to us, even outside the house, from friends or colleagues and makes us think of those special people in our lives, who do too much and ask too little.
Article Source: [http://EzineArticles.com/?The-Simpsons---Not-Just-A-Comedy-Show!&id=6297751] The Simpsons - Not Just A Comedy Show!

Sunday, January 29, 2012

Why I Love My Work in 3d Animation Production

By [http://ezinearticles.com/?expert=Mark_P_Hurst]Mark P Hurst
When I was younger, I honestly didn't think that when I grew up, I would wake up in the morning excited to go to a job that I felt a great love for. And yet, these days when my alarm goes off and it's time to get out of bed, I feel a great surge of excitement run through my veins, because I feel that I am setting out to do the work that I was truly meant to do! Of course, my journey to discovering this path wasn't smooth, and I had many doubts along the way if I would be cut out to work in 3D animation production. So, if you are considering a career in this line of work, and would like to know some of the major things that leave me excited to wake up each morning, I'd like to share with you what they are!
1. The combination of novelty and variety in work assignments, with exacting attention to detail as we seek to work toward our finished products.Whether we're working on a piece of very particular character animation, or a detailed rendering of an architectural design, the work is seldom exactly the same day to day...and I love that!
2. Using my creative talents to make a measurable impact in the world. It is an incredible feeling to look on the internet and see a piece that I've had a hand in creating--nothing can replace this feeling in terms of pride. How amazing that through 3D animation production I get to influence others...every day! I can't express how long it took for me to realize the value of passion in the work place. That extra level of care for what you are doing will cause you to make the cut every time and to go above and beyond. It's a win-win situation.
3. Working with a team of people at a 3D animation service who are also excited about what they do. When I go into work every day, there isn't a sense, either from me or my colleagues, that we're there because we have to be. We're there because we love what we're doing, take pride in it, and are eager to serve our customers.
In sum, I feel fortunate to have lucked out so much in my choice of career...now, if only I could get my personal life on the right track...
Mark Hurst has been working in the field of 3d animation for years. He is an expert designer and enjoys writing about the [http://www.3dar.com]3D animation service industry and his [http://www.3dar.com/3d-animation-production.php]3D animation production.
Article Source: [http://EzineArticles.com/?Why-I-Love-My-Work-in-3d-Animation-Production&id=6555967] Why I Love My Work in 3d Animation Production

Friday, January 27, 2012

Modern American Animation

By [http://ezinearticles.com/?expert=Ronald_Newman]Ronald Newman
This article describes the history of animation in the United States of America since the late 80's until the early twenty-first century. This period is often called the renaissance of American animation, during which many large American entertainment companies reform and reinvigorate its animation department after the decline suffered in the 60, 70 and 80.
From 1988 to the present
Disney's return
In the mid 80's, the American animation industry fell into disgrace. Toy commercials masquerading as entertainment programs cartoons dominated the evening and the morning of Saturday, and the only experiment was carried out by independent developers. Even animated films were projected in theaters at times, but the glory of the old days was gone. Even the animation giant Disney, which had fought a corporate acquisition in the 80's, was considering abandoning the production of animated feature films.
Both the enthusiastic audience, critics, and the animators were taken by surprise when the long-awaited renaissance of animation began in the oldest and most conservative corporation, Disney.
Disney had a drastic change in the 80, its new chief Michael Eisner the company relocated to his feet, returning to its roots and revitalizing their studies. With great fanfare, in 1988 the study worked with Steven Spielberg to produce the animated film Who Framed Roger Rabbit, directed by Robert Zemeckis. The film was a success, and gave to the animation industry awaited push for that time. Roger Rabbit not only earned him a pile of money for Disney, but also sparked the popularity of the classic animation that continues to this day. The history of animation suddenly became an object of study (and their fans). Several directors, business legend, such as Chuck Jones and Friz Freleng were suddenly in the spotlight, being acclaimed after decades of being virtually ignored by audiences and industry professionals.
Disney continued the success of Who Framed Roger Rabbit? with "The Little Mermaid", the first of a series of animated films that seemed to recapture the magic of the golden age of Walt Disney himself. The studio invested heavily in new technology of computer animation for such purposes, but could do super-productions like "Beauty and the Beast" and "Aladdin," which attracted audiences that were not seen in decades, and Once provided a visual feast that has not been exceeded since the 40. The peak of the hit Disney was in 1994 when his film "The Lion King" exceeded all expectations of the study to become one of the most successful of all time. Even later Disney films as "Pocahontas," "The Hunchback of Notre Dame", "Hercules," "Mulan" and "Tarzan" was blockbusters.
Disney has also made inroads into the neglected area of the animated TV series. With the success of shows like "The New Adventures of Winnie the Pooh", "The Adventures of the Gummi Bears Disney" and "Duck adventures", the "new" Disney made his mark in TV pictures. Through association and repetition, Disney can provide high quality animation for TV. A series of large diffusion was conducted in mid-nineties, with some critics designating "Gargoyles" as the Disney animation project for TV's most ambitious and best done artistically. The soundtracks of each of these animated films were an important part of its success, because Disney was including in each of these projects a loud voice from the world of music, such as Elton John (The Lion King), Luis Miguel (The Hunchback of Notre Dame), Ricky Martin (Hercules), Christina Aguilera (Mulan), Celine Dion (Beauty and the Beast), Ricardo Montaner (Aladin), Jon Secada (Pocahontas), among others.
Spielberg and animation
Spielberg and Bluth
While Disney gave new life to animation, Steven Spielberg was making his own way. Animation amateur life, Spielberg was also interested in making high quality animation, and worked with his rival, Don Bluth animation producer to produce "Fievel and the New World." The box office success of this and Bluth's next film, "In The Land", Hollywood made him realize that Disney did not hold a monopoly on animated features. The other Hollywood studios resumed production of its own animated features, but still falling into the trap of trying to imitate Disney's 1997 film Don Bluth, "Anastasia", produced by Fox, is mentioned as the one launched the Fox Animation Studios and Disney's rival, however, these studies failed to succeed after "Anastasia" and closed in 1999. Like most successful productions of Disney, "Anastasia" was attended by Thalia, who played the central theme of the soundtrack in its versions in Spanish, English and Portuguese.
Spielberg and Warner Bros.
Spielberg, meanwhile, switched to TV and worked with animation studio Warner Bros. to produce "The Tiny Toon Adventures," a high quality animated series that paid homage to the great cartoons of Termite Terrace. "The Tiny Toon Adventures" had a good rating thanks to its young viewers, which inspired the Warner Bros to resurrect his dying animation studio and once again a contender in the field of animation. The Tiny Toon Steven Spielberg were continued by presenting "Animaniacs" and "Pinky and the Brain". The latter not only attracted new viewers to Warner Bros., but also captured the attention of viewers adolescents and adults.
Bakshi's return
Ralph Bakshi, director of innovative animated films like "Fritz the Cat" and original "Lord of the Rings", returned to animation after making a brief stop in the mid 80's. In 1985, he teamed up with the young Canadian animator John Kricfalusi and the legendary British band "The Rolling Stones" to make an animated music video for "The Harlem Shuffle", which was completed in early 1986. Although the music video did not talk much, he built a production team "Bakshi Animation" project continued with the short-lived but well received, "The New Adventures of Mighty Mouse." Bakshi & Co, worked on numerous projects at the end of the 80, but the biggest project was "Cool World: a blonde between two worlds", which premiered in 1992. The production got out of hand and ended up being severely criticized and forgotten by almost everyone.
Outsourcing animation
The main reason for increasing the quality of American animation is the ability to outsource the heavy lifting to cheaper animation houses in the South and Southeast Asia gaining a large number of frames at low cost. The script, character design and storyboarding is done in American offices. The storyboard, models and color books are mailed abroad. Sometimes causes problems because no final product can be completed until the frames are mailed to the U.S.. Although budgets have been reduced, foreign productions houses are chosen per episode, or even per scene, depending on the amount of money available at that time. As a result there is a big difference in quality from one episode to another. This is particularly evident in shows like "Gargoyles" and "Batman": The Animated Series where, sometimes, the characters seem completely different from one episode to the dismay of its directors.
Adult Animation
The Simpsons
In the 90's came a new wave of animated series whose primary aim was the adults, after an absence in the genre over a decade. In 1989, "The Simpsons," an animated short based on the "The Tracey Ullman Show," became the first animated series in prime time since "The Flintstones" and captivated a large part of the audience. It was the first hit series for the fledgling Fox, caused little sensitivity, entering popular culture and gaining wide acceptance. In 2008, "The Simpsons" seem to show no signs of stopping, and could surpass "Gunsmoke" as the fiction program on the air longer the history of American television. In 2007 have released their first film, titled "The Simpsons: The Movie", dubbed in Spanish and Chinese.
Ren and Stimpy
In 1991, Nickelodeon premiered "The Ren and Stimpy Show," "Ren and Stimpy" was a quirky series run riot violated all the traditional restrictions of correct drawings of Saturday morning and instead favored the quirky style of the short the golden era. Moreover, the series creator, John Kricfalusi, who had worked as an animator during the downturn of Saturday morning, was much influenced by the classic works of Bob Clampett.
Spike & Mike
Alongside mainstream animation nineties there was a strange and experimental movement. In a short animation festival in 1989, organized by Craig Decker and Mike Gribble Spike (known as "Spike & Mike") and originally located in San Diego. It all started with the representation of a collection of thematic short, known as the Classic Festival of Animation, in places of business meetings and trade throughout the country.
The collections were made mostly by Oscar-nominated short, works of students of the Institute of the Arts in California and experimental work of the National Film Board of Canada. The first festival included works by John Lasseter, Nick Park and Mike Judge. Judge's work, "Frog Baseball" marked the first appearance of their franchise characters Beavis and Butthead.
However, the festival gradually became a film program called Spike and Mike's Sick and Twisted Festival of Animation and turned into an underground movement of adult humor and subject matter.
Adult Swim
In 1994, Cartoon Network gave consent to a new series called "Space Ghost" coast to coast with a particular postmodern turn, showed live interviews with celebrities, mixed with cartoon animations original "Space Ghost." The series made the leap with the production of Hanna-Barbera, now owned by Cartoon Network. It was the beginning of a common practice used old Hanna-Barbera characters for new productions, as the surreal "Underwater Laboratory 2021", based on the cartoon short early 70's "Sealab 2020." Also, Harvey Birdman, attorney, on a mediocre superhero, Birdman which was originally the star of Birdman and Galaxy trio had become a lawyer. Its customers, like many of the characters in the series, came completely from old Hanna-Barbera characters.
In addition to large animation files old and cheap, independent animators also began to benefit from new digital technologies. An artist with sufficient technical skills could explore new styles and forms with much more freedom. The traditional animation skills of drawing and painting had given way to digital manipulation and aggressive use new techniques of animation.
Along with these new programs, the American audience, particularly in geographic areas influenced by fusion with the cultures of the Pacific coast, began to adopt Japanese cartoon, or anime, 80. This growing market for anime videos satisfy the public child and adolescent, with a large number of Japanese series translated into English. Initially access was limited to videos, but the anime as it became a mainstream found its way into the film department stores throughout the U.S.. As the animation occupies a different place in Japanese culture, including a range of issues not addressed by the American animation.
"Adult Swim" is a block of animation for adults that is issued at the start of primetime on Cartoon Network, leads the adult industry and has the latest technology in animation. Adult Swim, which originally aired on Sunday night in 2006 was in the air until 5:00 AM, and was broadcast every night except Friday. The series, which is produced exclusively for Adult Swim, as "The Brak Show," "Aqua Teen Hunger Force" and "Tom Goes to the Mayor", tend to be surreal and bizarre, but also considered fresh and original. Adult Swim reissued series "Futurama" and played an important role to avoid the cancellation of "Family Guy". In addition, it also issues numerous popular Anime series such as "FLCL", "Lupin III" and "Inuyasha."
Other drawings for adults
Other TV stations also experimented with animation for adults. MTV has produced several animated series especially for young and adult audiences, "Liquid Television" and "Beavis and Butthead". Even USA Network program found a cult following with his "Duckman show". But the adult animated series of the 90 most successful was "South Park" which premiered in 1996 as a cartoon pirate on the Internet.
The more fast-paced animation and disturbingly clandestine saw the light, the more dominant force in television animation was, led to an increasingly frenetic territory and perhaps eschatological, for example in "The Tick and Duckman."
In 2005, adult animation pioneer Ralph Bakshi said he would work on another film, "The Last Days of Coney Island" which he would finance and produce independently.
The decline of the Saturday Morning
After spending nearly a coma for over two decades, the American animation industry experienced a sudden growth in the 90. Several new studies appeared keen to take risks, and found a large number of markets to sell their talent. Along with the animated TV series, the animation used in television commercials, video games and music videos. The small animation studios challenged "Hanna-Barbera Productions" in the market for TV animation.
In fact, Hanna-Barbera could not compete with the new varieties of animation on the market. During the time that dominated the entire spectrum of pictures of the Saturday morning Hanna-Barbera had virtually no competition, causing a deterioration in the quality of its series. In the 90's, the study could only offer fried as "A Pup Named Scooby-Doo" and "Tom and Jerry Kids Show" to compete with "Fox Kids" and the new "WB Television Network" from Warner Bros. Hanna-Barbera stayed behind and found himself completely bought by Turner Broadcasting.
Hanna-Barbera not only had problems adapting to the changes that are spread all over the TV. The "Big Three" networks (ABC, NBC and CBS) found its loyal audience being eroded by competition from new channels, including new strains of "Cable TV" as Nickelodeon, Disney Channel and Cartoon Network. Video games and movies available on video also helped change the market, to the point that for a time gave NBC cartoons altogether. The ABC was bought by Disney, and Disney turned the grill on Saturday in a series of Disney animated productions.
While the series animated in large networks seemed mediocre, the cable television cartoon achieved several successes. Nickelodeon did see light cult hits like "Doug," "Rugrats," "Ren and Stimpy," "Rocko's Modern Life," "SpongeBob," "Invader Zim" and "The Fairly OddParents." Meanwhile, a new owner of Hanna-Barbera, Time Warner, the study focused on the creation of new drawings for the Cartoon Network. Hanna-Barbera was an influx of fresh blood and a new generation of drawings of Hanna-Barbera cartoon was born as "Dexter's Laboratory," "Johnny Bravo", "Cow and Chicken", "Powerpuff Girls" and " Courage the Cowardly Dog. "
Still, each new piece of animation was not a gold mine. The Disney animated films began to suffer in quality to late 1990, after the producer Jeff Katzenberg left the studio and team up with Steven Spielberg and David Geffen to form DreamWorks. Also, several animated films were released in the 90 trying to imitate the success of Disney, but as in the Years 1930 and 1940, the animations of 20th Century Fox and Warner Bros could not catch a considerable market segment Disney movies that had been dominant. In particular, Warner Bros, had a string of failures "Cats Do not Dance", "The Magic Sword" and "The Iron Giant" (the latter being praised by critics and audiences, but virtually being ignored by most the public) died at the box office. Warner Bros. also tried to recreate the success of "Roger Rabbit" to "Space Jam", an attempt to combine the popularity of Bugs Bunny with basketball superstar Michael Jordan.
In addition, the market trend of children continued during the 90's, almost as ubiquitous as a decade earlier. Two major events dominated toy many children's programs in the afternoons of the weekend: "Mighty Morphin Power Rangers" in the mid-90 and "Pokemon" from the latter half of the 90's to mid Years 2000. Until the animation suffered another revival in the 2000s, a great deal (and many dollars spent) continued to spend on merchandising.
The growth of computer animation
Yet another wild card is added to this crowded and competitive atmosphere with the emergence of a new wave of "Computer Animation". The decade of the 90 experienced an exponential improvement in the use of computers to enhance animated sequences and special effects. This new form of entertainment soon dominated the world of special effects in Hollywood (the film "Terminator 2": "The Judgement" and "Jurassic Park" included impressive computer-animated sequences), and was only a matter of time to find a film produced entirely with computers.
Once again it was Disney who led this area. Disney animators had introduced computer-generated sequences gently in his movies, as in early 1991 in "Beauty and the Beast." A computer-generated magic carpet played a significant role in "Aladdin." In 1995, Disney produced with Pixar "Toy Story", the first completely computer generated film. The film was a huge success and created a new movement, other studies investigated produce their own computer-animated films (CGI).
Perhaps because it first developed as a new method of creating special effects, computer animation was not seen as a form of "children's entertainment." After decades as related but separate industries, the line between animation and special effects are eliminated by the popularization of computer special effects, to the extent that the use of computers in Hollywood movies has become a natural. The best special effects are often so subtle they go completely unnoticed. The winner of the Oscar for best special effects with "Forrest Gump" (1994) relied heavily on computer special effects to create the illusion of realism, to the extent that the actor Tom Hanks was seen shaking hands with U.S. President John Fitzgerald Kennedy. The movie "Titanic" used computer graphics to bring each scene in three hours, which produced a level of realism that helped the film itself to become the biggest movie box office tax collection so far.
The computer animation has also made forays into television. The series of Saturday morning "ReBoot" gained much popularity among adults, this was the first of many CGI series like "Beast Wars," "War Planets" and "Roughnecks". The quality of computer animation has improved considerably with each new series. Many non-animated TV series (especially science fiction "Babylon 5") invested heavily in CGI production, producing special effects of a higher quality of its predecessors could dream at a relatively low cost.
Other studies with Disney tried their luck with computer-animated films and discovered their weaknesses to the monopoly that was putting animated Disney box office successes. While DreamWorks with "Antz" and "Small Soldiers" paled in comparison with the productions of Disney-Pixar's "Bug" and "Toy Story 2", finally got a big hit numbers with "Shrek" in 2001. "Shrek" was a huge box office success, attracting the public on the production and mastering summer of that year, "Atlantis". Even 20th Century Fox pulled the oil when it conducted a CGI animated film in early 2002 entitled "Ice Age". Not all studies were successful at the box office with computer animation, Paramount with "The Adventures of Jimmy Neutron: Boy Genius" released in 2001 they did so well at the box office, but received a nomination from the Academy and later found success with the television series based on the film which was awarded the following year.
But the real star of the CGI revolution seemed to be Pixar. Even before "Toy Story" The study made a name producing amazing animation shorts (his short "Tin Toy" won an Oscar) and when Disney tried to create a CGI film on its own without Pixar ("Dinosaur") the result was notably disastrous.
Despite this success, the computer animation continues to rely on characters drawn and stylized. In 2001, living first attempt to create a world completely animated using "human actors" digital "Final Fantasy: The Spirits Within," which found a moderate critical acclaim but did good box office.
The CGI special effects increased to such an extent that in 2002 science fiction film "Star Wars Episode II: Attack of the Clones" was considered by its director, George Lucas, as the first animated film that used real actors. In fact, the CGI effects have become so common that it is difficult to distinguish computer-animated real life. A growing number of films begin using completely computer created characters interact on screen with real parts, as Jar Binks in "Star Wars Episode I: The Phantom Menace" Gollum in "Lord of the Rings: The Two Towers" and the main character in "Hulk." While computer-generated characters have become acceptable actors, fully animated movies with virtual actors seem to lack a few years.
Disney seemed ready to lead the decline in hand-drawn animation, despite the box office success of "Lilo & Stitch", the failure of its hyped summer "Treasure Planet" seemed to assure that there would be further reductions in the study of Disney animation. The loss was most damaging to Disney in 2002 when the Oscar for Best Animated Film went to the artist (by hand) by Hayao Miyazaki, "Spirited Away" Disney inflicting a second defeat followed the Academy Awards.
Disney settled all their desks and Dreamworks Animation also announced it would abandon the traditional drawn animation and focus exclusively on computer-generated productions from 2003 onwards. While frame traditional animation is likely to remain supported by the TV cartoon and TV ads in the near future. The schools of animation history believe that "the era of classic American design," which began with the Walt Disney film "Snow White" is about to end. Others disagree, pointing a moderate success of traditionally animated film "Brother Bear" and the fact that Pixar has announced it will produce traditional animation films in their own attempt to revive this art form.
In 2004, he premiered the movie "Sky Captain" and "The world of tomorrow." Note that the entire film was shot against a blue screen with the background completely computer generated and all were real actors. Robert Zemeckis film "Polar Express" starring Tom Hanks with five characters is done entirely with CGI animation, but uses motion capture technology to animate the characters.
In July 2005, Disney announced it would close their studies in Australia in 2006. That study, responsible for video sequels like "The Lion King III" was the last bastion of hand-Disney artists. However in 2006, Pixar creative chief John Lasseter, told Time magazine that could restore traditional animation unit of Disney, saying that "of all studies should be doing 2-D animation, it should be Disney."
In December 2009, the last great animated film that has gathered huge profits at the box office is "Avatar" from 20th Century Fox, directed by James Cameron, has received high praise for the quality of special effects are really impressive.
Animation Awards
The animation has become so widely accepted that at the beginning of the XXI Century (2001), the Academy of Motion Picture Arts and Sciences introduced the Oscar for best animated film. The two main rivals for the first year of this award were two CGI films: "Shrek" from DreamWorks and "Monsters Inc." Disney-Pixar. The award was for "Shrek." However, there were complaints that the award seemed to be geared more toward family movies to animated films, "The Adventures of Jimmy Neutron: Boy Genius" was the third nominee, not the innovative and critically acclaimed adult film "Waking Life" or visually innovative "Final Fantasy: The Spirits Within." Hayao Miyazaki's critically acclaimed "Spirited Away" won in 2002 and the Disney-Pixar film "Finding Nemo" received the award in 2003.
The Annie Awards were presented at the Los Angeles branch of the International Animation Society (Association international du film d'animation or ASIFA), known as ASIFA-Hollywood, the month of February competing animation for film and TV.
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Article Source: [http://EzineArticles.com/?Modern-American-Animation&id=6559369] Modern American Animation

Wednesday, January 25, 2012

Making Cartoons - From Concept to Creation

By [http://ezinearticles.com/?expert=Michael_VK]Michael VK
Once the general idea is established, and the details are being developed via scripts and screenplays, the concept art stage can come into play. Here, each character and environment is sketched out, sometimes tens of hundreds of times, until the designs of the cartoon fit exactly with the story. Components like turnaround sheets are created, showing the character from every angle, so the models can be made more quickly. Drawing out the models before making them ensures that the entire design has been thoroughly considered, so there are no unpleasant surprises down the road.
At this point of 3D Animation, a storyboard is created, combining the text in the script with sketches detailing the appearance of each scene and key action. Usually, this will also be followed by an animatic, which places the storyboard images into a timed video.
Now, the key frames are created. Every important scene, action, and pose is created, without any in-between animation, to see if the timing was planned correctly, and the 3D space is being used properly. At this stage, it is much easier to go back and change a pose or action, since the motions in-between haven't been fine-tuned.
Once the key frames have been established, the actual animation process can begin, going through all of the in-between frames, and seeing how the program interpreted the movements. While 3D animation programs have come a long way, there is still a lot of tweaking necessary to make the motions seem natural. Once all of these frames start getting attention paid to them, though, it becomes a lot more time consuming to go back and change a pose or action, so it is very important to spot any mistakes as early on as possible.
While it can be easy to get caught up in creating moving characters, it is important to consider all of the atmospheric elements of a cartoon design as well. Backgrounds and stationary objects all contribute to the general feeling of a piece, no matter how simplistic the design may be.
Another important consideration is the use of sound. If the cartoon is being set to music, then that will usually happen once the principal animation is complete, so the song can be timed out to it properly. But if there is any dialogue, it should be recorded before the animation stage is finished, so the characters movements and mouths can be matched up to the words. Sound effects and general noises can go either way, depending on how they are being used.
Once all of the pieces have been compiled, the 3D Animation can be exported and rendered. The piece finally comes together into a playable video, and the cartoon design transitions from a concept to a full reality. Overall, the several months, even years, of work can amount to a half an hour film, but the realization of the concept is truly worth it. Seeing an idea become something so full of life and emotion is a reward in itself.
Zco Corporation is an [http://www.zco.com/]App Development Company offering services for [http://www.zco.com/3d-animations.aspx]3D Animation and 3D Modeling.
Article Source: [http://EzineArticles.com/?Making-Cartoons---From-Concept-to-Creation&id=6564825] Making Cartoons - From Concept to Creation

Monday, January 23, 2012

My Favorite 3D Animation Company: Pixar

By [http://ezinearticles.com/?expert=Mark_P_Hurst]Mark P Hurst
In the world of 3D animation production, of course everyone has their favorite 3D animation company that they turn to for inspiration as they seek to pursue what it means to participate in 3D animation excellence. Though I have only been in the industry for a few years, I am of course no exception. Like many others in my generation, I grew up with only one name of a 3D animation company in my head, and that company was Pixar. Maybe this is not the most revolutionary opinion ever, since Pixar has made some of the top-grossing animated movies of all time, but really, when you're thinking of 3D animation studios to be inspired by, I always say, why not learn from the best?
My favorite movie of all, which really changed the face of 3D animation for me forever, was Toy Story. When I was young and saw this film for the first time, I was so impressed by how the animators could create such precise renderings of the environments through which the characters moved, while at the same time creating such effective character animation and lip syncs for imaginary creatures.
It was this in particular that blew my mind...how could it be that the animators were able to make the lip sync effective for TOYS, when no one could really know how they might move? It was through these questions that I first began to understand that 3D animation was a world that involved both creativity and precision, and it was the desire to participate in work that would bring these two passions of mine together that led me to pursue a degree and later a career in this field. Now working on precise lip sync and positioning actors in front of a green screen are key parts of what I do, and I wouldn't have it any other way!
These days, we can only expect the CGI movies and animated films (for children and adults) out there to get better and better in terms of quality graphics, realism and level of quality filming techniques. Soon we won't have the need for actors on camera, only their recognizable voices. That would be a scary day and I hope it doesn't come to pass.
How about you? What studio's work inspired you, either when you were a young child, or now? It doesn't matter whether they are well-known or relatively obscure...all that matters is that we learn from the best!
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Article Source: [http://EzineArticles.com/?My-Favorite-3D-Animation-Company:-Pixar&id=6574506] My Favorite 3D Animation Company: Pixar

Saturday, January 21, 2012

The Best Way To Find A Visual Effect Company To Work With

By [http://ezinearticles.com/?expert=Mark_P_Hurst]Mark P Hurst
About three years ago, when I was first considering joining the exciting world of 3D animation and design, I found myself overwhelmed by the possibilities and various types of advice that were available to me. As I listened to those who would be my colleagues, whether they were veterans of the industry, or were new, eager, presences on the scene, I felt dizzy by the array of opinions about what would make a superior visual effect company truly stand out from the pack. Now that I've been in the industry for a few years, I feel like I've come to learn enough on my own to have my own informed opinion, and I'd like to pass that knowledge on to others! Typically, I don't share too much information with those who are not with my company. But these points are too important not to share.
So, what are some ways to spot a superior visual effect company? In my mind, it comes down to two things:
1. Emphasis on good customer service. This all comes down to common sense. I knew that the company where I now work was "the one" when they told me their philosophy that for them, the customer always comes first. This kind of service-minded attitude really appeals to me., and it's sure to get a lot of good and interesting business!
2. The ability to roll with changes in the industry, and be committed to continuous levels of innovation, This is related to the first point, of course. We all know that the 3d animation industry is changing all the time. A superior visual effect company will realize this, and seek to get out there on a continuous basis in order to stay on top of those changes. If you are thinking of working for a company that seems to never leave their studio, where the employees do not get out or onto the internet and see what others are doing, you should be suspicious. If you can't get inspired by the best CGI work that 's being done out there as a part of a company, why would you want to share your creative energies with them in the first place? These people should be your team!
Anyway, what do you think? What are some ways that YOU might spot a superior visual effect company, one that really stands head and shoulders above the rest of the crowd?
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Article Source: [http://EzineArticles.com/?The-Best-Way-To-Find-A-Visual-Effect-Company-To-Work-With&id=6577156] The Best Way To Find A Visual Effect Company To Work With

Thursday, January 19, 2012

Jobs in Animation - How to Select a Perfect Industry?

By [http://ezinearticles.com/?expert=Angel_Rigg]Angel Rigg
After completing graduation and studies, your aim is to start your creative career. It is a wise move to learn everything about the various industries before deciding a career. Generally after starting your first job often individuals are forced to join an extensive training program which enables them to train according to the industry standards. However during the training itself many individuals do not find the training suitable for them and decides to quit and individuals find that their job profile and experience is not exactly matching for what they are trained for. Apparently this is something that happens in every industry, except animation industry.
For aspiring candidates who have dreamed to build their career in animation industry face a question when selecting a job in animation which is how to select a perfect industry? Of course, animation itself is an industry but it provides solution for an array of several other industries including movies, video games, advertising, presentation, architectural, automobiles, web designing and more.
Individuals who have partaken extensive study in various animation software applications and have earned a graduation and / or diploma degree in them, often dream of becoming part of a animation team such as Pixar, Disney etc. and to design great animations like Shrek, A Bugs Life, etc. However, often these aspiring artists who are seeking to find   rel=nofollow jobs in animation industry forget and overlook other industries such as web designing, video games, product designing, architectural, automobiles etc. In fact, the demand of animation in these industries is constantly growing in leaps and bounds. As a result these industries are always searching for a good talent and seeking for a good animation studios with qualified and professional's animators. Such animation studio's always has openings for jobs in animation and are always searching for good and talented animators.
Hence, individuals looking to start their career with jobs in animation it is important to understand that there several different industries available in the market. Animation is used in films, websites, cartoons, video games, architecture, automobiles and in many more industry. As an applicant or candidate you'll probably want to explore all these areas to find out which of these appeals you and suits you the best. Training provided by the animation studios always helps the artist to focus on their goal and to be a professional animator. For individuals looking to start their career with jobs in animation it is important to understand that there are several different industries available in the market.
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Article Source: [http://EzineArticles.com/?Jobs-in-Animation---How-to-Select-a-Perfect-Industry?&id=6585690] Jobs in Animation - How to Select a Perfect Industry?

Tuesday, January 17, 2012

The History of Computer Animation

By [http://ezinearticles.com/?expert=Art_Saborio]Art Saborio
Computer animation is fascinating and has a long history that will interest anyone that wants to be involved with this style of animation. The animation in America was highly influenced by European animators during the 19th century. As the popularity of the motion picture increased, animation was developed further. 3D animation took the level of animation one step further, and helped to enhance the overall experience.
The basic concept of the comic strip can be seen as far back as 2000 BC on many Egyptian walls as decoration. Throughout successive panels, the pictures would tell a story, and have exciting graphics ensuring that you can fully understand the story. There were many different styles of basic animation used for several years. However, the invention of the motion camera and projector brought animation to life.
During the early years, the animation was incredibly basic, and nothing like the incredible animation we have today. Although the designs were simple, audiences were fascinated with the fact that basic drawings could come to life. The instant appeal soon wore off and during the early twenties people were tired of this style of animation. Movie makers looked for fresh, new ideas, to capture the audiences.
The concept of key frame was soon developed and what was considered as the first motion picture was made. The concept of key frame was developed and improved rapidly, allowing the speed rate and animation that was seen to be quicker. Computer animation was still a long way off; however, significant developments were taking place.
Walt Disney is of course the person who changed the direction of animation. His creative side allowed developments to be made that people never thought were possible. Through the ability to develop computer animation, people could enhance 3D computer animation. Walt Disney produced he first ever feature length animated movie, and never looked back.
The industry took a gigantic leap and was revolutionized in the early 1970's and continued to improve in leaps and bounds. The first movie to use computer animation was Westworld in 1973, which was incredible to watch. The technology and process behind the animation was developed even further by Pixar. This incredible company ensured that by the time they released their first animated movie, it was destined to be an enormous success.
Pixar soon became the pioneering company within the industry, and anyone who wanted to be a part of the new generation of computer animation wanted to work for this company. Pixar always aspired for greater things, and their goal was developing the animation even further. 3D computer animation was not simply a dream to them, and the process was always being developed. Following the impressive success of Toy Story, Pixar quickly went onto make more 3D computer animated movies.
Computers and imaginations have both developed and grown to ensure that future animations are incredible. From the humble beginnings of the animations that were so popular, they are now spectacular. There are very few movie companies that do not use computer animation in some form in their movies.
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Article Source: [http://EzineArticles.com/?The-History-of-Computer-Animation&id=6608295] The History of Computer Animation

Sunday, January 15, 2012

Disney Classics Coming to 3D

By [http://ezinearticles.com/?expert=Richard_T_Skidmore]Richard T Skidmore
The Lion King re-release hits UK cinemas on October 7th after a well-received box office in the US grossing over $600 million, making it the highest grossing September for any film to date. What made this re-release such a huge success, even after 17 years since it first hit the big screen?
I'll admit it now; the Lion King is one of my favourite Disney animated movies of all time. I would imagine many people feel the same way. Disney had stepped up the mark with this production using cutting edge technology at the time to create some jaw-dropping scenes. We all remember the wildebeest stampede don't we? But it wasn't just the visuals that sealed the deal for this blockbuster; it was also the musical score. Lion King employed the talents of Elton John, the first pop star to compose a musical score for a Disney film.
There were also some exceptional voice actors joining the cast. James Earl Jones provided the authoritative tone of Mufasa and Jeremy Irons gave a sharp tongued dialogue to Scar. These talents gave some depth to the characters and made you really feel as if they had come to life. Combined with the art and direction, Lion King was already a masterpiece, but it doesn't end there.
The Lion King was the first Disney film to show a main characters death and it pulled on the heartstrings of everyone. Hence the story was something no one else could have foreseen, veering away momentarily from the happy fairy-tale of most other Disney films. Of course Bambi had done something similar, but it was a passing moment compared to seeing the anguish on poor Simba's face as he realised his father would not be waking up.
Audiences would now be captivated in seeing this story through, hoping Simba would realise his potential and face the evil Scar once and for all and, of course, Disney did not disappoint.
Now the blockbuster has returned in 3D allowing a whole new generation to enjoy this fantastic tale. Judging from the success of the re-release in the US, it is no doubt going to create a storm over here. After all, Disney films are timeless classics which can be enjoyed by the whole family for years to come.
That's not all though! Following the success of the Lion King in 3D, Disney are preparing to re-release other classic in 3D over the next two years, including Beauty and the Beast, The Little Mermaid, Finding Nemo and Monsters. Inc. It's good to see that we will have the opportunity to watch these great films on the big screen once more.
Richard Skidmore
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Article Source: [http://EzineArticles.com/?Disney-Classics-Coming-to-3D&id=6611505] Disney Classics Coming to 3D

Friday, January 13, 2012

Top Ten Anime Convention Rules

By [http://ezinearticles.com/?expert=Jennifer_A_Dewitt]Jennifer A Dewitt
For all you newbies out there, a Japanese Anime Convention or "con" for short, is a large gathering of anime, manga and gaming fans.
Anime conventions can range from a group of 100 people to 5000 people, and have an array of activities to do. From manga libraries, gaming rooms, cosplay panels, dealer rooms, host cafes, and guest speakers; such as voice actors, artists, and writers. So no matter what your interests are regarding anime, you'll always find something to do!
For anyone who has never been to an anime con before, the experience can be both exhilarating and terrifying all at once. I personally experienced this range of emotion at my first con.
This list is meant to help ANY first time convention goer, or anyone who has already gone but has had less fun than they wanted. Trust me when I say, these rules will REALLY help if followed. Both me and my mom are veteran con goers and live by them. They have served us well and I hope they can do the same for you.
1) Always pre-register. This way it will cost less money and you won't have to wait in the very long registration lines.
2) Never, under any condition, wear a fuzzy costume. Even if you're going to the Arctic circle. Don't wear a fuzzy animal suit or anything remotely thick because you will be sticky and miserable.
3) Always wear proper foot wear. That means no platform shoes, 6-inch heels, flip-flops, or custom made anime shoes. I say custom made shoes because you will get them with more than enough time to break them in, but not want to for fear of nicking, scuffing, or stepping in something gross while wearing them. Breaking in new shoes at a convention is like submitting yourself to torture. So unless you like your feet bleeding and sore, wear comfortable shoes that you have already broken in. Sneakers, school shoes, boots...anything that you know is comfortable for many hours and lots of miles.
4) Okay, I know we all want to look exactly like our favorite character, even if they have blue hair down to their feet; but if you can avoid it, don't wear a wig. Not unless it's winter and you are accustomed to wearing wigs. Try picking a character with your color hair or dying it if you are comfortable with that, or maybe buying some hair extensions from a place that sells them. That's how I avoid wearing them.
5) Always dress for the season and venue. If it's the middle of summer, do not pick a character with three overcoats like Ed from Full Metal Alchemist or Fai from Tsubasa Chronicles. Just the same, if you are in Canada during winter, don't dress in a skimpy outfit like Yuko from Gurren Lagann or Black Rock Shooter. I experienced this once, and never again will I wear three coats in the middle of summer.
6) Remember to bring the little things like a small first aid kit, some band-aids, Advil, Tums, and maybe even a small sewing kit just in case an accident happens. Also a healthy snack and water--not just candy or junk, but some food that is really nourishing. We always bring peanut butter and jam sandwiches, and granola bars. Plus it is good to know that the prices for food at conventions are pretty steep, so be advised.
7) No big swords or accessories. Unless you are going straight to a contest or are going to a section where you want your picture to be taken, ditch the swords in your car or motel room. Try picking characters that have smaller weapons or sheathes for the swords, so you are not poking anyone's eyes out or dragging a 6-foot sword behind you all day like an albatross. Plus you have to have ALL weapons checked by convention Security and get their OKAY to keep them. So if going with smaller weapons, go with wood because it's more light weight and Security will be able to tell that immediately.
You should also know this, if you buy a sword while at the convention, you are not allowed to start using it. You must go put it in your car or hotel room right away. And they strictly enforce this with employees at the entrance and exit points.
8) If you want an autograph get in the lines at least one-hour in advance, and maybe even one and a half hours, depending on how large the con is. If you do not get there on time, they will turn you away because they actually have a cut-off point for how many people they will let in the line.
9) Get all your shopping done on Friday. They run out of things very quickly and Saturday it is wall-to-wall people. Also, bring cash and ask if a vendor takes debit. You don't want to be spending what little cash you have on you in a store that takes debit cards. And don't forget, just because you can buy a figure cheaper online, doesn't mean you're not getting a bootleg. In person you can see what you are getting, and conventions have the rule of NO BOOTLEGS. Plus online you will be charged shipping, which adds to the cost of any item.
10) Make lists for everything. I know it sounds stupid, but this will really help. You will end up NOT forgetting things that you may have forgotten. Things like cosplay accessories, medications, snacks, cameras, directions, registration papers, or even just the list of what you want to buy. I have anywhere from 2-3 lists every year, and more than once it has stopped me from forgetting something.
That about sums it up, but here is my last suggestion, look up con videos online and that will give you a better feel for how busy it is. [http://huehueanimereviews.blogspot.com]Hue Hue Anime Reviews is a great site to learn about new animes and old. It is a little different from most anime review blogs in that it reviews entire series (not episodes), and it NEVER does spoilers. It gives detailed age ratings as to WHY something receives a certain age rating. It is also child friendly and encourages young newcomers to the world of Japanese anime.
Article Source: [http://EzineArticles.com/?Top-Ten-Anime-Convention-Rules&id=6606767] Top Ten Anime Convention Rules

Wednesday, January 11, 2012

Flash Design Just Got a Whole Lot Easier With Adobe Flash Professional CS5.5

By [http://ezinearticles.com/?expert=Art_Saborio]Art Saborio
Adobe has recently launched their new professional Flash software, Adobe Flash Professional CS5.5. With a host of new updates and facilities that now make it undeniably the industry leading product of first choice. When it comes to Flash design and creating interactive content that can be displayed in all types of media including TVs, smart-phones, tablets, desk and laptops, CS5.5 leads the way.
The list of new updates is absolutely awesome, allowing authors of Flash material greater flexibility, and making their output even more professional to view, and easier to create. For example you can now share so called assets between different projects, (FLA file extensions), as long as the project has already been created. You can copy and paste layers in between timelines, and it also automatically resizes any content as you change the stage dimensions to your new settings.
The new features that are now included in CS5.5 make it that much easier to learn Flash, and how to create and fine tune your Flash content. Another new facility that Adobe have brought on is the exporting of vector based symbols in bitmap format. Putting the technical jargon aside, this simply means that devices with less CPU capacity, such as any mobile platforms, don't have to work so hard through the playback process.
Mobile platforms are constantly changing as new technology makes smaller, faster, devices with increased quality playback a reality. CS5.5 has been enhanced to interact with all sorts of new media and media applications by introducing things such as "Code Snippets" for mobile phones and AIR, and also AIR formatting for compatibility with the new Androids.
Flash design is becoming more and more important as the size of the audience potential continues to explode. Making Flash presentations easier to create and easier to modify as a work in progress, opens up the ability to absorb and learn Flash technique to a whole new audience.
In terms of video creation, CS5.5 has now made it possible via an FLV Stage Playback facility, to actually check out the visual on stage, and whereas in the past, video cue points were quite fiddly to insert, that process has now been simplified too. On the animation side, you can now edit bitmaps, and with the creation of a new decorative drawing tool, you can include some stunning new effects.
One thing that many Flash design pupils will appreciate, (hey - we're all still learning!), is the inclusion of a new set of templates which means that it is now possible to be able to produce and save those popular elements so that you can share them in creating various projects.
The power of CS5.5 is quite awesome, and whether you are a seasoned Flash design campaigner, or you are a newbie wanting to learn Flash, you are bound to have questions and problems that you will need help with. Understanding this, Adobe have created a new online community help facility whereby you can consult with industry experts for help and advice. How cool is that?
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Article Source: [http://EzineArticles.com/?Flash-Design-Just-Got-a-Whole-Lot-Easier-With-Adobe-Flash-Professional-CS5.5&id=6615064] Flash Design Just Got a Whole Lot Easier With Adobe Flash Professional CS5.5

Monday, January 9, 2012

3D Animation Studios Add a Whole New Dimension to Art

By [http://ezinearticles.com/?expert=Daniel_W_Dani]Daniel W Dani
At this day in age, computer-generated graphics have nearly gotten to a point where they are indistinguishable from real life. It isn't uncommon for a major motion picture studio to integrate 3D animated characters or effects over their live-action footage, to either enhance what is already in the scene, or to create an all new, fantastic landscape in which to work. With the rising desire for these 3D animated graphics, it isn't surprising that the amount of studios to choose from has increased exponentially over the past few decades. Luckily, most studios specialize in a very specific venue, such as television commercials or instructional videos, so the choice isn't as threatening as it sounds. Some studios do not even offer client services, as their plan is to focus on personal projects.
When a 3D animation studio opens itself up for commercial production purposes, the first steps taken are to build a large base of clients, sending news of their abilities out to as many customers as possible. On the other hand, if a company is primarily interested in producing a film of their own design, they must first find investors to donate resources to the project, until they are competent enough to fund their own ventures. But, whether a studio is built for commercial or project purposes, they will have a tendency to follow a very similar 3D 'pipeline', or production process.
Considering every piece of a 3D animation must be built from the ground up, it is seldom possible for a single individual to produce on his or her own. Consequently, studios often find that compartmentalizing the process across several employees or divisions makes the most sense, with each one assigned to a specific step in the 3D animation pipeline. While one person is working on concept sketches, another employee can be finalizing details in the script and storyboards. Once the 3D modelers, texture artists, and rigging artists have taken their turns, the post production specialists can add the lighting, camera movements, and environmental effects, finalizing everything enough to send the production out for its final render.
Once a 3D animation studio begins to grow larger, and the needs become greater, it often becomes beneficial to encompass more aspects of production in-house. Where a regular studio might send their project files to a 'render farm' to export the film in a polished format, a large studio may find it easier to set up their own facility. Or if the animation studio finds itself using footage of real actors as references quite often, they might look into building a motion capture studio.
Over the past two decades, an increasing number of locations in the world have introduced incentive programs for those interested in opening up studios, offering tax cuts or partial financial support, in the hopes of boosting their visibility on a global scale. Having a booming entertainment industry in the area increases tourism as well as general revenue, not to mention community pride. The creation of 3D animation has truly taken the perception of the field from a youth entertainment medium to a sophisticated, complex process with virtually limitless prospects. And, as technology continues to evolve, so will 3D animation studios, bringing us into a whole new era of colorful virtual clarity.
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Article Source: [http://EzineArticles.com/?3D-Animation-Studios-Add-a-Whole-New-Dimension-to-Art&id=6608558] 3D Animation Studios Add a Whole New Dimension to Art

Saturday, January 7, 2012

What To Look For In A 3D Animation Service Provider

By [http://ezinearticles.com/?expert=Mark_P_Hurst]Mark P Hurst
Are you presently attempting to up the general sales within your venture, but feel like you may be in a standstill in relation to what you can move from out of your warehouses making use of your present techniques? Most especially if you happen to be acting for a great company which may be just along the verge of building it to the 2nd measure of sales capability, and have the desire to allow sales that extra bit, you might be eager to use every distributed media avenue to make sure you really push your message on the market. An important opportunity to choose here is internet and television campaigns, essentially those advertisements which might be shown to you by a legendary 3d animation service. Whenever you and your marketing team are deliberating on making the evolution from print advertising into the intriguing scene that could be made available by a 3d animation service, you can find yourself prepared for some exhilaration, and for your sales to essentially be productive!
For anybody who is on the fence, however, you could possibly have an idea about the two following matters that a valuable 3d animation service is probably good at for your small or large sized business:
Come with a good firm as creative partners: At any good firm, they will consider themselves as having the capability to come with you and your advertising partners as creative partners in the process of putting the merchandise out in the world. If they are truly creative people, excited about the profession they do the relationship will be fruitful. Being passionate is one of the most important factors in creating a good business. A quality firm will always show quality work if they are passionate about it.
Put that appealing pop into your visual branding. A good vfx company is planning to implement the very finest CGI techniques to bring that special something towards the message you intend to convey to your own customer prospects. Whether the firm uses stop-motion animation and green screen tools to produce superior character animation that will come to life, as well as the very best flyover techniques, they will pride themselves in being on the vanguard of everything we do.
Now that you know all the services that are available in the world of 3D, what more do you need to know? If you would like to take your sales to a different level, restructure your company for the 21st century, and have some good times doing it when you chose a quality 3D animation service.
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Article Source: [http://EzineArticles.com/?What-To-Look-For-In-A-3D-Animation-Service-Provider&id=6610067] What To Look For In A 3D Animation Service Provider

Thursday, January 5, 2012

Reasons to Outsource 3D Animation

By [http://ezinearticles.com/?expert=Mark_P_Hurst]Mark P Hurst
These days, it is common knowledge that we live and work in a world and an economy that is global and diverse. At the same time, when it comes to our own little world of 3D animation, some in the field would prefer to keep their business close to home. However, choosing to outsource 3D animation projects can have a valuable impact on your bottom line, without impacting the finished product. Interested in learning more? Read on!
Some reasons to outsource 3D animation projects include:
1. High quality products from experienced professionals in the industry.
Just because you are drawing your business partners from overseas does not mean that we are not up to date on the latest technology and information! Any company that cares will make it a point to be in touch via the internet, books, conversations around the office, and on their world travels to stay on top of the possibilities for you are your business. Their employees should be some of the best in the industry, and you should expect them to pass that excellence and experience on to you.
2. A positive impact on your bottom line.
Because overseas businesses themselves often have lower costs related to their bottom lines, they can pass the savings along to you. Whereas having your 3D animation projects handled locally might make it hard to cut corners without running into some trouble, outsourcing allows you to feel good about your business partnerships. This is because you know that the lower cost stems directly from lower costs in the country where we originate. The outsourced company can pass the savings along to you, and everyone wins! Saving costs is an important aspect of running a successful business these days no matter which company or country you are in. Creating more resiliency to economic shocks is just one more benefit of outsourcing your 3D animation needs.
3. Positive participation in an increasingly global economy.
Outsourcing your 3D animation projects to a company overseas is truly the way of the future. Most 3D companies located overseas are multilingual. They are proud to serve clients in the English, Spanish, and Portuguese-speaking markets, and their number of satisfied clients is growing all the time. They often love working together with their international clientele because it allows them to flex our cultural muscles, and pass along the multicultural understanding of their own countries to the consumers who might be using your products.
Would you like to join them in creating a global community of excellence in 3D animation and design? Consider partnering with a 3D animation outsourcing operation!
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Article Source: [http://EzineArticles.com/?Reasons-to-Outsource-3D-Animation&id=6581971] Reasons to Outsource 3D Animation

Tuesday, January 3, 2012

What You Need to Know About Animation - Animation Software for Beginners

By [http://ezinearticles.com/?expert=Graham_J_Freer]Graham J Freer
Would you like to get into the business of animation?
Are you absolutely new to the animation world?
Have you been reading a lot about animation software for beginners, but find yourself lost among the many choices you have?
Read on and we will try to make things a little easier for you.
If you are interested in getting into the world of animation, then it is a must to get animation software for beginners. There are many animation software programs on the market, many more are complex and might be too confusing for the beginner.
Animation software for beginners is not that difficult to get a hold of, or even to use to become a greater animation creator. You just have to click and it's yours.
On the other hand, if you have certain other skills then you may find it a little easier to get started. For instance if you are a flash user, then you can easily make your own animations in flash itself, even if you are on the lookout for a software for beginners. Everyone has to start somewhere.
I would suggest that you start out by exploring the normal cartoon world. To become a great animator you have to see the images in your head, this is actually pretty easy in today's visual world.
Just take your hand for instance; if you draw the hand in one position, then you would make a completely new drawing with the same hand just moved a little bit upwards, and so on. If you then place these drawings into your animation software, then you will see the magic working by itself.
The possibilities are endless in regards using animation programs, so my advice to you is to do a little bit of research on the prices and what different software's can do. For any beginner, a good idea would be to start with the cheapest software. The more you get the hang of the software, the better you will be to advance and use professional animation software, and there are many.
Gimp animator is a perfect tool and is very simple animation software for beginners, and it is also free. Before buying anything you should always test the software before you actually hit the buy button. The Trial versions are excellent for testing software.
One of the best programs which is recommended if you are a medium level animator (being a couple of steps above being new) then you should look into Illusionmage, it is a more complex software with more possibilities, but is supplied with tutorials which you can follow in your own time, a lot of beginners can also start with this animation software and see good progress.
The people, who work on animation movie projects, work with computers which have specialized software. So don't try to compete with them at this stage, but you can begin a foundation, were you could end up working for one of these awesome entertainment productions.
Would you like to approach the animation world in a proper manner, hereby making a greater basic for your pursuit in the animation industry? Then listen up my friend, start right now, take your minds ideas and morph them into a reality.
Investing in animation software for beginners and get started right away, you will creating your own animations within a short time if you are prepared to learn.
You might have been born to be an animator, and therefore create unique and incredible animations which are unlike any others.
As I have mentioned above if you are prepared to learn new skills and require the best tuition available then visit http://www.3d-computer-animation-software.com have a look at Illusionmage and get started on the correct path to your new career.
Good luck in your chosen career and I look forward to seeing your name in future animation movies credits.
Article Source: [http://EzineArticles.com/?What-You-Need-to-Know-About-Animation---Animation-Software-for-Beginners&id=6633490] What You Need to Know About Animation - Animation Software for Beginners

Sunday, January 1, 2012

Five Things That Impact The Value Of Animation Art

By [http://ezinearticles.com/?expert=Melanie_Annette_Smith]Melanie Annette Smith
Most Americans have grown up watching and loving cartoons. Needless to say, I am one of them, so you can only imagine my joy when I discovered that I could actually have a "real" Bugs Bunny or Mickey Mouse painting or cel, as they are known, to decorate my walls. Animation art can sell anywhere between $5.00 upwards into the tens of thousands. So what makes one piece more valuable than others?
There are five major factors that impact the value of animation art. They are:
The Studio
The movie or cartoon
Character and position
Scene
Type of animation art
The Studio:
The animation studio is considered the artist not the individual animators. It is important when making comparisons that similar studios are used according to the reputation, style of animation and the general output of successful cartoons that were created.
Disney is the big name in animation with Warner Bros a close second followed by such companies as Hanna Barbera, and DePatie Freleng. Most of these studios have made innovations in the style, technique and advancement of animation. They have decades of creating successful animation films, iconic characters and television cartoons. Very few studios can compare to these giants.
Movie or Cartoon, time period:
The popularity of the cartoon and the time period that it was created in also affects the value consideration. The time from when Disney started through the 1940's is considered their Golden years, and the Vintage years are from the 1950's to 1967.
Character and position:
Just like the leading lady and man earn the most, the major characters in cartoons are the most sought after and are more valuable than secondary characters.
The position of the character contributes to the desirability of the art. The production of the cartoon necessitates many scenes in which the back of the characters, the characters are very small or are in other unusual positions so that there is smooth motion in the cartoon. Although these pieces are important in the creation of the cartoon, they are visually unappealing to the collector.
Scene:
There are some scenes in cartoons or animation films that become defining moments. Most cartoons do not have one. An example of one is from Fantasia by Disney Studios when Mickey is on the mountain top. This scene is the most memorable and visually exciting moment of the movie. Animation art of Mickey on the mountain top is worth more than he is from other scenes from this same movie. Lady & the Tramp has one of these moments which is the spaghetti eating scene.
Type of Animation Art:
There is a hierarchy in desirability of the types of animation art. The order of desirability listed with the most desirable first is:
A set with the production cels, production backgrounds and matching drawings
A set with production cels & production background
A set with production cels and matching drawings
Production cel or production background
Pencil drawing used to create cel, aka animator's pencil drawing
Storyboard or layout drawing
Model cels
All other items
There are also non-production pieces such as hand painted limited edition cels and sericels.
These characters, cartoons and animation movies have brought such joy and laughter to our lives. Collecting animation art brings these wonderful memories to your home.
Melanie Smith is one of the owners of Seaside Art Gallery which has been established since 1961. She is an accredited member of the International Society of Appraisers with a specialty in fine art and animation art.
She has hosted and organized numerous art shows and has been a judge for art shows in eastern North Carolina. She also developed and presented the webinar, "Prints, Original, Fakes or Reproductions" and written the section about animation art in the fine arts course for the International Society of Appraisers.
Seaside Art Gallery specializes in original works of art. You can visit them in Nags Head, NC or on their website at [http://www.seasideart.com]http://www.seasideart.com. More about animation art: http://www.seasideart.com/animation-studio/blog.php
Article Source: [http://EzineArticles.com/?Five-Things-That-Impact-The-Value-Of-Animation-Art&id=6644062] Five Things That Impact The Value Of Animation Art