Tuesday, February 28, 2012

How Do You Do Animation? Understand the Animation Program

By [http://ezinearticles.com/?expert=Joseph_P_Simpson]Joseph P Simpson
To do animation you will have to have some area of interest as animation is such a broad specialized subject. The basis of animation is to simply create the illusion of moment from still images or objects referred to as modeling or meshing.
Today with video real time on-line and manual training more and more people is selected the home training approach by following step by step training and manual guides. There is no difference here with animation as the concept is the same. If you were to take up the adventure of animation, you will in time know how to do animation as that is the only path to follow. Nowadays this is a more practical approach as to learning how the animation software application functions you are teaching yourself.
So lets go back in time, to be an animator you need an artist or somebody who can draw. Lest keep it simple lets draw a stick figure on a piece of paper. This would be the first step to animation. It is referred to as modeling, which is 3D. Now we have to create an animation and make that stick figure give people the illusion of movement.
To create illusion of movement in this case, create animation you will have to draw another identical sick figure with a s very slight variance for example draw the next figure with the leg slightly forward. If you draw enough images behind each other you will see the leg moving as you flick back and forward through the pages, artist use tracing paper to flick back and forward to create smooth motion this flicking motion is what a time line does.
So now we have the stick image walking around lifting his arm. Maybe even running or jumping. Once this effect has happened by flicking or using time-lines, you have just learn t how you do animation.
No from this point it gets as complicated and as technical as your Imagination.
People are highly skilled in on e are of animation or field of animation like modeling, light and shading, meshing, morphing etc.
The next thing to do one be to add maybe some clothes to your stick figure, how about giving it some colour. Now you are getting hot. The next thing to do is develop a background scene for your walking skipping now clothed stick figure, how about beach scenery?
This is in animation referred to layout and structure. You could then take it to the next level and add the sun and start putting sun shadows onto your stick image. This lighting and shading is a highly specialized field of expertise, this is the path to 3d animation.
Now you are looking like you know how to do animation. We have a stick figure running and jumping along a beach front on a hot sunny and can chase his own shadow. No you could add maybe a little wind. You could go on for ever.
But you have not done any animation, it needs to be an illusion to others and all you simply do is video record yourself flicking the pages or video formatting it with a time line.
This is great fun but very time consuming, to really get to know how people do animation simply download a 3d animation software, study it, master it mix it with determination and patience and you will not only know how to do animation, but be animating. Really want to know about animation and how it is done, and want tools and training you need.
Thank you for reading how do you do animation.
We hope this information was informative and helpful.
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Article Source: [http://EzineArticles.com/?How-Do-You-Do-Animation?-Understand-the-Animation-Program&id=6412083] How Do You Do Animation? Understand the Animation Program

Sunday, February 26, 2012

Is the Pokemon Story Simple or Complex?

By [http://ezinearticles.com/?expert=Dinah_Jackson]Dinah Jackson
Welcome to another installment of Pokemon Cafe, where the java and Pokemon topics are evolving along with the Pokemon roaming the floors and occasionally engaging in battle. The latest news in the Pokemon world as you have undoubtedly heard is the release of Pokemon Black and White. The game itself is a must have along with of course all of the exciting spinoff products. There are new Pokemon Black and White stuffed toys, new cards for the Pokemon card game including Shiney Eutei and Raikon. Everything from great new Plushies to stationary are to be had.
Children's minds are fantastic. We adults are constantly trying to teach them how to think when in reality the child's brain, like the Pokemon, has special powers and is growing on its own. As an adult, the Pokemon story, I admit, leaves me hanging. But I am not thinking like a child.
I always felt that The Wizard of Oz was the greatest film ever made for children. Actually I still feel that way- it is a complex tapestry of the horrors and miracles of life, of rich textures and symbolism, of love and sin, and most importantly, the fact that life will always throw at you things you can never prepare for no matter how much you learn and that only bravery and virtue will win the day. As a story, The Wizard of Oz leaves the Pokemon series crawling in the dust. And that is a fact.
But the purposes of the two stories are completely different. While Oz throws us into a tumultuous world, Pokemon encourages- no, forces- the young mind to use his imagination, create worlds, and fill in gaps. Pokemon as a story fails in too many ways to count. It is incomplete, it is not credible or logical, its premise is not explained and does not make sense. Its world is in no sense of the word a complete world. It has no message and, as far as life lessons are concerned, nothing to teach. It is not a story that adults can enjoy along with children. At best, it is like a rather silly spinoff on Jurassic Park with all of the power and none of the horror or plot. And kids love it.
I submit that the Pokemon story is excellent for children's minds. For all the unexplained elements in it that leave we adults dissatisfied are gaps that stimulate children's minds to fill, render, and complete. In other words, each child's vision of the Pokemon story is unique as each child is unique. The trainer/Pokemon relationship gives kids something to personify that Dorothy never can. That is how a child's mind works. Adults can't be bothered.
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Article Source: [http://EzineArticles.com/?Is-the-Pokemon-Story-Simple-or-Complex?&id=6442425] Is the Pokemon Story Simple or Complex?

Friday, February 24, 2012

Pokemon Training - Not Unlike Horses

By [http://ezinearticles.com/?expert=Dinah_Jackson]Dinah Jackson
Welcome to the Pokemon Cafe! The Pokemon cafe is for those who, like me, know next to nothing about the world of Pokemon that our kids are so excited about. I myself am a mother of an 11-year-old boy who spends a great deal of his day thinking of Pokemon. These days he's especially crazy about Pokemon Black and White, including the Pokemon card game and also the new Pokemon Black and White Plushies (Pokemon stuffed toys that look like stuffed animals). Since Pokemon Black and White came out, I admit to caving in and buying him a large plush toy and two small plushies. No more!
Today's topic is training- how it is done and the attitudes of the trainers. Practically speaking, there are the attitudes of trainers in the animated Pokemon storyline and the attitudes of gamers. It is the former I want to focus on; it's more interesting!
Like any other animal/human relationship, the core of the Pokemon/trainer relationship is based on trust. Beyond that, there may be a great deal of affection in the feelings of a trainer toward his Pokemon, or the trainer may be of a more Spartan type, interested in moving his Pokemon farther and excelling at battle.
If this sounds familiar, it is. Because this is nearly exactly the way humans have dealt with horses over these thousands of years. While cows and sheep graze in the pasture, horses have been a daily part of human life and interaction, just until recently. On the battle side, the last time that horses were used to a significant extent in battle was in World War I. We have all but forgotten the term "Warhorse," but think about- horses in battle have to be unnaturally courageous and faithful. When knights did battle on their steeds, the master's enemy became the horse's enemy as well.
And yet even in the field of battle, which is the essential core of the Pokemon story, trainers commonly develop great affection and love for their horses. Like horses, Pokemon too are intelligent and faithful creatures that seem to have a natural sense of what their trainers want from them.
Unlike horses, Pokemon are born with fighting capabilities and develop new ones as they evolve. Their trainers capitalize on these natural fighting instincts and abilities as much as they can. Horses, aside from male rivalry over females, are not born with such aggressive instincts. But they can be taught them, and they can be taught to be fearless. Pokemon, on their own, would probably not use their defenses much. But with training, in the arena they amaze and excel. Pokemon, as it turns out, are much like gladiators.
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Article Source: [http://EzineArticles.com/?Pokemon-Training---Not-Unlike-Horses&id=6442450] Pokemon Training - Not Unlike Horses

Wednesday, February 22, 2012

Still Waiting For the Pokemon Pokeball

By [http://ezinearticles.com/?expert=Dinah_Jackson]Dinah Jackson
Someone tell me if I'm wrong. Amongst the plethora of Pokemon spinoffs, there does not yet exist a Pokeball. This should be a no brainer. How can any Pokemon collector and trainer go about his business without a Pokeball? It just makes sense to have one; one that you can throw without breaking things I might add.
The problem with a Pokeball is that you need a Pokemon to live in it, and it would be great to throw your Pokeball and have a plushie leap out. Unfortunately, even in our high tech age, such things are still very low tech and would consist of a jack-in-the-box contraption with a spring and a Plushie that falls flat. I doubt that would be popular.
I'm not sure how that aspect of the Pokeball could be fixed but amongst all the people working with Nintendo I'm know there's enough imagination to come up with something. The simple solution I have is this: Make the Pokeball?collection into a kind of Pokemon card game. That is, inside the Pokeball, have 6 to 12 layers of pictures of different Pokemon of varying strength. Make sure each Pokeball is randomly made so that they're all unique. Each time the Pokeballs get thrown, the picture changes and the battle is won or lost on the strength of the Pokemon that show up. Not the greatest idea in the world, I know, but I tell you, I really think the kids are secretly clamoring for a Pokeball and that they would be a great hit on the market.
Speaking of the market, inside the Pokeball you could start adding Pokemon Black and White monsters, because Pokemon Black and White is what's really popular now. My son has Pokemon Black and White Plush Toys (Stuffed Toys) and loves them so much he even sleeps with them. He's also a maniac for the Pokemon Black and White Card Game and collects the new Black and White cards whenever he can. He also has a Pokemon Black and White Zuken Figure, but by far he prefers the soft Plushies.
Speaking of soft, and getting back to Pokeballs, I'm a little ashamed to admit that I made my son a pseudo Pokeball that is like a dye, but has softer edges. I sewed different Pokemon faces onto each side, and now he can play a dice game with something that is 'sort of' like a Pokeball. If any of you kids are reading this, go ahead and ask Nintendo for a Pokeball. If you're a parent and want to be a hero, you can as well.
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Article Source: [http://EzineArticles.com/?Still-Waiting-For-the-Pokemon-Pokeball&id=6442452] Still Waiting For the Pokemon Pokeball

Monday, February 20, 2012

The Need For a Pokemon Book Series

By [http://ezinearticles.com/?expert=Dinah_Jackson]Dinah Jackson
This is Dinah again at the Pokemon Cafe and Media club and I've just been engaged in lively intellectual discussion about the Pokemon story and possibilities for the future. It's obvious from the development of the game and its spinoffs these years that Pokemon thrives on diversity. In fact, diversity and evolution are what Pokemon is all about! The latest 'shinka' (evolution) jump in Pokemon Mania is Pokemon Black and White (as if I needed to tell you that). As a mom who likes soft toys that can be thrown around without breaking things, I like the new Pokemon Black and White plush toys, or 'plushies' and my son has added some new Pokemon stuffed toys to his collection, though I must admit I bought them partially for myself. The Pokemon Black and White monsters are by far the 'coolest' so far in the game (as opposed to 'cute') and more dragon-like than cuddly. Still, like all Pokemon, they have agreeable and noble faces. Anyway, the Pokemon Black and White series has made the Pokemon card game a whole lot more interesting as well.
The Pokemon story has been developed in an animated TV and film series of course, and also in 'manga' (comic books). But my beef with Pokemon is that unlike Mario or other simple games, the basic premise of Pokemon is quite sophisticated and entertaining, and deserves much better development. Pokemon, as far as I'm concerned, has the potential to be entertaining to adults as well as kids, but so far Nintendo has declined to explore that aspect. The only thing it would need to do is sell the idea to the major film producing companies, which I'm sure would jump at a chance at the project. Given its options, in my opinion Hollywood would definitely be the place to take the idea.
The first thing Pokemon needs is a solid book series. Admittedly, it could get away without one and develop only film scripts (like Star Wars or Pirates of the Caribbean), but personally I'd like to see a well-written book series that was great to read and great to watch as well (Harry Potter is the shining example I'm thinking of).
In the release of a rich Pokemon saga that is full of thrills, heroes, and character development, there should be no doubters. Obviously, 3D and special effects of their favorite Pokemon will mesmerize kids more than the flat and silly animation that they already love now, and through solid literary and film production, Pokemon could become enjoyed by all and a classic of our times.
I don't know if making Pokemon more sophisticated would boost its spinoffs, but I really doubt that it would hurt. One thing for certain is that it would push it even higher above its competitors now.
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Article Source: [http://EzineArticles.com/?The-Need-For-a-Pokemon-Book-Series&id=6442456] The Need For a Pokemon Book Series

Saturday, February 18, 2012

The Unfulfilled Pokemon Saga

By [http://ezinearticles.com/?expert=Dinah_Jackson]Dinah Jackson
The Pokemon story series has always had its weaknesses. Basically, in every segment, Ash is taunted by his 'cool' but evil rivals that finally culminate in the ultimate Pokemon battle from which Ash emerges as the victor while his rivals are vexed. In between there are several sub-battles and a lot of wandering around for less than clear reasons. It does, I suppose, mimic the maze in the game.
I confess to my ignorance on the latest; Pokemon Black and White. I know that as far as the game and the spinoffs go, Pokemon Black and White is the latest thing and it is immensely popular. Just go to the Pokemon Store to see for yourself: the shelves are stocked with Pokemon Black and White Plush Dolls, Pokemon figures, Pokedolls, and other toys, stuffed or plastic. Pokemon Black and White is doing well in the Pokemon card game as well, and the new cards are apparently 'the' ones to have.
But I don't know if any new storylines via comic books or animation have come out yet. I have heard talk that two new movies are indeed being made right now by the way, but have no details other than that. One would hope that whoever draws up contracts for the rights of the Pokemon story, will start producing something more substantial than the fare we've been getting. Any movie aimed at young audiences that is worth its salt should be entertaining to grownups too. That is how The Lion King and Finding Nemo to name a few grew to be smash hits.
Unfortunately, everything entertainment wise is locked up in the Nintendo headquarters in Tokyo. Now, what I am about to say is no reflection on the Japanese film industry. Only, as far as children's stories go, Japan has shown itself to be a champion and perhaps has produced the world's greatest animation. But it only has a few blockbusters under its belt, made strictly under the direct supervision of master storytellers and animators. As we all know, Pokemon has never fell under this category in terms of animation. Its storylines have been, well, awful, and its animation quality mediocre.
Which is unfortunate because with some first rate story telling, top of the line voice acting, and masterpiece animation (drawn or digital), I really think that the video series of Pokemon could become blockbusters and really bolster Nintendo's sales of both the game and the spinoffs. My suggestion is that if the Japanese masters don't want to handle it, let Hollywood. Hollywood doesn't even necessarily need good storylines to make a blockbuster- special effects hold their own in Hollywood. Anyway, it's been an ongoing complaint of mine with Pokemon- mostly because my son makes me sit through and watch them with him.
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Article Source: [http://EzineArticles.com/?The-Unfulfilled-Pokemon-Saga&id=6442462] The Unfulfilled Pokemon Saga

Thursday, February 16, 2012

What Is The Pokemon Evolution?

By [http://ezinearticles.com/?expert=Dinah_Jackson]Dinah Jackson
Pokemon are different from other creatures in that many of them can spontaneously mutate and acquire new powers. In Pokemon parlance, this is called 'evolve' though though of us with an interest in paleontology know that evolution only occurs over a period of thousands or millions of years, while a mutation is something that a living creature is born with- it doesn't generally happen at a certain stage of life. However, animals do change as they grow older and furthermore in the insect world there is the phenomenon of metamorphosis, which is really what the Pokemon do- they metamorphose.
I don't know if the latest incantation of Pokemon, Pokemon Black and White, are 'evolved' or not, but they sure look as if they are. They have evolved and may be found anywhere they are selling Pokemon goods- in fact they dominate the shelves and any Pokemon fan who wants something new can't get enough of them. Check out the new Pokemon Black and White plush toys, the stuffed toys and figures, the new Pokemon Black and White Promo cards, and the latest in Pokemon Black and White Zuken and Tomy Figures.
I myself am not familiar with how a Pokemon undergoes evolution, though if your child is a Pokemon fan, I'm sure he is. I would imagine that the Pokemon go somewhere private to do it, but maybe it just happens spontaneously.
I do know that I can spot the evolved Pokemon manifestations on Pokemon charts when quizzed by my son, though I don't seriously think that's any great feat. Unfortunately, my interest beyond picking them out wanes; I don't even know their names or powers, a fact which never ceases to horrify my son. He just doesn't seem to be able to fathom how anyone cannot spend his or her entire day and night not thinking about Pokemon.
It has managed to sink into my head, vaguely and through shear repetition, that each Pokemon is associated with some natural element like grass or water. It is sometimes said that the Pokemon therefore emerged from the 'kami,' or gods, of the Japanese Shinto religion. While that may be true on some level (I've heard it was not), it is also true that there is only a single god for one thing in Shinto- rain, for instance, while the Pokemon are grouped.
Actually, and this as far as I'm concerned is a much more accurate reference to the mutation of Pokemon, the Pokemon game was conceived by the children's (mainly boys) habit of collecting and battling insects. Now while we adults may conceive of that as cruel, it is after all just something boys go through. Anyway, the metamorphosis of insects would explain Pokemon 'evolution' better than anything else.
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Article Source: [http://EzineArticles.com/?What-Is-The-Pokemon-Evolution?&id=6442466] What Is The Pokemon Evolution?

Tuesday, February 14, 2012

Pokemon Spinoffs - The List Is Long

By [http://ezinearticles.com/?expert=Dinah_Jackson]Dinah Jackson
There are no real Pokemon of course, but there is everything from Pokemon mug cups to Pokemon Black and White plushies all for sale at reasonable prices and ready to give your Pokehungry tyke like mine. Some institutions have built spinoff empires based on characters that have become great legends of our time, though many of us have no idea what these characters stand for or actually do. I'm talking of Disney of course. We all 'know' Mickey Mouse, but how many of us have actually seen a Mickey Mouse animation 'short' (it's odd then that Bugs Bunny has been watched far more but has nowhere near the popularity)?
How many have seen The Sorcerer's Apprentice? Maybe a few have, but not most. Then there is Minnie, two dogs (Pluto and Goofy- one speaks, the other does not), and the Donald Duck clan. I don't wish to talk much about Disney, but rather about Pokemon. But Disney is worth pointing out because like Pokemon both are extremely successful spinoff phenomena based upon very different models.
Actually, as you well know, Disney began to diversify and become very active in producing new feature animations beginning the 90's. While the Disney features themselves were highly successful, the spinoffs continue to be decidedly dominated by the classic characters rather than by characters such as the Lion King. Pokemon spinoffs operate on the central Pokemon concept of evolution. For example, the most recent game release for Pokemon is Pokemon Black and White. And in Pokemon stores it is now Pokemon Black and White spinoffs- from the Pokemon stuffed toys to the Pokemon card game with the new Pokemon Black and White cards- that are red hot and flying off the shelves. Just try shopping at a Pokemon shop on a Sunday- you will learn the hard way! Pokemon spinoffs sell incredibly well.
Another reason is that to young minds, Pokemon represents a whole world. When we buy a Mickey Mouse keychain, it is an icon that everyone knows. The fun of Pokemon is in owning characters that no one knows. What's more, its fun knowing their powers and limits and explaining them to friends and family. Fortunately or not, my son actually regularly quizzes me on Pokemon. Pokemon are diverse, which makes them potentially confusing. But they are also well grouped into easy to understand categories. It is good for children's minds to classify and group Pokemon and have knowledge on them. Pokemon, as a sales phenomenon, is completely different from Disney.
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Article Source: [http://EzineArticles.com/?Pokemon-Spinoffs---The-List-Is-Long&id=6442436] Pokemon Spinoffs - The List Is Long

Sunday, February 12, 2012

Cartoon Character Licensing - Hi Betty Boop!

By [http://ezinearticles.com/?expert=Adrian_Chye]Adrian Chye
Who is Betty Boop?
Betty Boop is perhaps one of the most celebrated cartoon characters of all time. The sexy, breathy, independent Betty (created by Max Fleisher in the 1930's) made her debut in Dizzy Dishes, a cartoon made by Paramount Pictures as a talking French Poodle. In true animation spirit, however, by her next appearance she had morphed from a poodle into a curvaceous girl with big dark eyes and a little miss innocence voice.
The woman/girl version of Betty Boop was a caricature of singer Helen Kane though the voice was first 'done' by Margie Hines, though later episodes would be voiced by a number of actresses, most notable of whom was Mae Questel; the Boop mistress who began voicing the part in 1931 and continued the character until she died in 1998. Today's Betty Boop is performed by Tress MacNeille in cartoons and Tara Strong when presented in commercials.
A Short History of Betty Boop Character Licensing
Originally all the rights to the character were owned exclusively by Paramount Pictures. While the character was very popular and Paramount Pictures was very happy with its sales, the National Legion of Decency combined with the Production Code of 1934 severely altered the content of the Betty Boop cartoons. While she had originally been innocently sexual and the cartoon had been rife with sexual innuendos, the 1934 Production Code called for stricter alterations, and the popularity of the character began to decline a bit as she became more 'societal acceptable.' Finally in 1955 the 110 appearances she had made in cartoons to that date were sold by Paramount Pictures and bought by a television syndicator by the name of UM&M TV Corporation. A year later UM&M was bought out by National Telefilm Associates (NTA) which later reorganized to become Republic Pictures during the 1980's an organization currently a subsidiary of Viacom who is (wait for it) the parent company of Paramount Pictures. Betty Boop has come home.
The recent revival of Betty Boop interest in the last three decades has increased the value of the cartoon and merchandising licenses with great numbers of products bearing her image as well as VHS and DVD reproductions of all of the original and more recent cartoons featuring the stunning Ms. Boop.
Currently the license for the cartoons (as reproduced in movies) rests with Lionsgate Home Entertainment under a license from Republic. The television rights are held by Trifecta. Interestingly enough, however, it is the merchandising license (originated by Max Fleischer's heirs and currently owned by Fleischer Studios) that have garnered the most income and recognition, for you see her everywhere; on T-shirts and mugs and handbags; winking and slinking and being innocently seductive, an unexpected and unplanned American Icon.
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Article Source: [http://EzineArticles.com/?Cartoon-Character-Licensing---Hi-Betty-Boop!&id=6437098] Cartoon Character Licensing - Hi Betty Boop!

Friday, February 10, 2012

Pokemon Potentiality - Possibilities in Evolution

By [http://ezinearticles.com/?expert=Dinah_Jackson]Dinah Jackson
OK, so Pokemon evolve and when they do they usually emerge with new, formidable powers. This is why, in the Pokemon Card Game for example, a relatively harmless cute little guy with a little sting may be worth a lot of Pokemon points because of his evolution potential. But the Pokemons' powers are always static, that is to say that their powers don't necessarily fluctuate due to factors like sunlight or isotope intake for example.
The Pokemon game could be made more dynamic if the strength of any given Pokemon's power at any given time were less predictable. Just as keepers of a Tamagochi need to feed their chick to keep it happy, so too could exposure to variable elements make a Pokemon more formidable in battle. Conversely, a search of empowering elements that does not result in a find could result in a battle with a Pokemon who is not at full strength and must therefore count on its maneuverability rather than solely on its power. This would give the game more levels, texture, and guesswork. Since an opponent would not be at the actual strength of his rival beforehand, he would have to evaluate his strategies as the battle went on. I think it's an excellent idea.
The second addition that could be made to Pokemon power would be to add the number and types of powers that the Pokemon already possess. Other possibilities are add-on powers that the Pokemon could acquire by 'ingesting' various power pellets that would morph then into the Pokemon's physiology. Extra power would come at a cost however.
What kind of extra powers we could add is only the limit of the imagination. We could make up new things, or draw from physics. I like the idea of a 'quantum trap' in which the Pokemon is suddenly at all places in the arena at the same time. By absorbing sunlight into the eyes (star gazing), certain Pokemon could develop the power to project lasers from their eyes, and each spectrum could produce different destructive powers (blue to vaporize, for example, red to melt). There are also many rays that we cannot see, such as gamma rays that could become invisible weapons. The list could go on and on.
To change the topic, did you know that the latest craze in Pokemon merchandising is Pokemon Black and White? This summer, wherever Pokemon goods are sold, you can be sure to find Pokemon Black and White Plushies (plush dolls or stuffed toys), and the card game is now full of new Pokemon Black and White cards, including shiny raikou and shiny entei. Whether it be you or your child, enjoy!
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Article Source: [http://EzineArticles.com/?Pokemon-Potentiality---Possibilities-in-Evolution&id=6442429] Pokemon Potentiality - Possibilities in Evolution

Wednesday, February 8, 2012

Chuck Jones and Chuck Jones Art

By [http://ezinearticles.com/?expert=Adam_P_Shore]Adam P Shore
"Chuck" Jones (Charles Martin Jones) was an American cartoon artist and animator. He was also a screenwriter, producer and director of animated films. He is best known for his Looney Tunes and Merrie Melodies shorts for Warner Brothers. The cartoons he directed contained some of the best known cartoon characters such as Daffy Duck, Bugs Bunny, Road Runner and Wile E. Coyote as well as many more. Among his works of prominence was the 'Hunting Trilogy'. This incredibly famous triptych comprised of Rabbit Fire, Rabbit Seasoning and Duck! Rabbit, Duck.
In 1933 Jones joined the independent studio Leon Scheslinger that produced Merrie Melodies and Looney Tunes for Warner Brothers. Initially joining as an assistant animator he was promoted to animator in 1935. During World War II Jones worked closely with Dr Seuss and they created the Private Snafu series. Jones also collaborated with Dr Seuss to adapt several of his books in to animated form, most notably How The Grinch Stole Christmas! He also directed a campaign film for Franklin D. Roosevelt called Hell-Bent For Election.
It was during the 1950s that Jones created his most memorable works. It was in the 50's he created Pepe Le Pew, Wile E Coyote and Roadrunner. The Roadrunner cartoons are widely considered to be masterpieces with generation of children raised on them.
Upon finishing at Warner Brothers in 1962, Jones started his own company called Sib Tower 12 Productions which produced cartoons for Metro-Goldwyn-Mayer. Further down the line he opened his own studio called Chuck Jones Productions which produced several one shot specials while also working on some Looney Tunes related products.
It was in his later life throughout the 1980's and 1990's that Jones painted cartoon and parody art which was sold by his daughter through her company Linda Jones Enterprises. Despite this change of focus Jones was also still active with onscreen work as he was the character designer and creative consultant for a couple of Raggedy Ann animated specials and the very first Alvin and the Chipmunks Christmas special. Throughout this time he continued to direct, most notably a long sequence in the Stay Tuned film that was released in 1992; he also directed the animation at the start of the Robin Williams film Mrs Doubtfire.
Sadly Jones passed away in February 2002 leaving a legacy of work that will live on forever. Chuck Jones artwork is still available today and is much sought after by an army of avid fans.
Adam Shore http://www.artyougrewupwith.com/
Article Source: [http://EzineArticles.com/?Chuck-Jones-and-Chuck-Jones-Art&id=6460208] Chuck Jones and Chuck Jones Art

Monday, February 6, 2012

Cartoon Character Licensing - Hi Winnie the Pooh!

By [http://ezinearticles.com/?expert=Adrian_Chye]Adrian Chye
From British Book to US Theater
Who doesn't love Winnie the Pooh? In "The House at Pooh Corner" A.A. Milne introduced Winne the Pooh, Kanga, Tigger, Eeyore and the other characters that live in the hundred acre wood of Christopher Robin's imagination. The book, illustrated by E.H. Sheperd, was an instant success and in 1930's the agreement for US rights was reached between Author A.A. Milne and Illustrator Stephen Slesinger. Disney purchased the US rights in the 1960's and a legend was born when the animated classics in the original Winnie the Pooh series first reached theaters and in 1969 Slesinger transferred exclusive merchandising rights over to Disney.
Due to the nature of the Disney animated characters being so very different from the original drawings, and the popularity of the Pooh Bear movies, Disney was the one enlisted to market all of the Pooh merchandise including books, games, toys, stuffed animals, movies and all sorts of assorted products from key chains to mugs to board games, and the productivity of the Winnie the Pooh characters became a multi-million-dollar business, a fact that did not slip by Slesinger's heirs.
The Licensing Battle Begins
In 1991, the Slesingers sued Disney, claiming that the merchandising agreement of 1969 was being violated and asked for 'their share' of the profits Pooh had thus far generated, but their case was thrown out when it was shown that Slesinger had stolen documents from Milne (as supported by the Author's granddaughter).
The case re-opened in 2005 when Slesinger's heirs once again tried to gain a percentage of the merchandising profits made by Disney in relation to Pooh Bear and the other Pooh Bear characters, but as of 2011 Disney now owns exclusive and sole rights to all the rights (US and Worldwide) of Winnie the Pooh and his illustrious hundred acre wood crowd.
Character Licensing Issues Spawned by Pooh
While today's cartoon characters are subjected to all manner of legal specifications when contracts are being drawn up, the licensing specifications of the 1930's were much broader and did not include details for the kind of production and merchandising that Pooh Bear and his cohorts were about to be subjected to. Even the turnover of merchandising rights in 1969 could not possibly have foreseen the sheer volume of merchandise that would be generated by a stuffed bear and his companions.
It is the very nature of this Winnie the Pooh debate that has spurred legal contracts in the Cartoon Character Licensing fields to leave open-ended clauses that cover any and all possible future technologies and merchandising fields and/or opportunities to ensure that these sorts of battles do not become an issue in the future.
Adrian Chye is a Technoprenuer who runs a Digital Media & [http://www.media-freaks.com]3d animation company and has successfully raised investments for various projects, including the cartoon series [http://www.media-freaks.com/sedodog]Sedo Dog.
Article Source: [http://EzineArticles.com/?Cartoon-Character-Licensing---Hi-Winnie-the-Pooh!&id=6483433] Cartoon Character Licensing - Hi Winnie the Pooh!

Saturday, February 4, 2012

What Characters Will Benefit From The DC Reboot The Most?

By [http://ezinearticles.com/?expert=Simon_Walters]Simon Walters
With the DC comic revamp just around the corner, I've decided to look at what characters might benefit mostly from the shake-up. With a huge 52 titles set to be released in September, DC is showing that they are serious about their characters, and I for one can't wait.
1- Superman
Superman is the character most affected by the upcoming reboot. With a new origin, and a new costume, DC attempts to modernize Superman for the 21st century. Starring in three different series, (Action Comics- Grant Morrison, Superman- George P�rez, Justice League- Geoff Johns) Superman is DC's top priority heading into September. With a new movie on the way, The Man of Steel needs to quickly establish a new fan base, and writer Grant Morrison describes Action Comics 1# as an action comic that recreates Superman in lots of different ways. After years of fans arguing Superman is too overpowered and incorruptible, DC have promised to show us, just who Superman is, and what motivates him to don a costume and fight against evil. Anything Superman with Grant Morrison involved is sure to be a hit (just see his work on All-Star Superman), and it's about time The Man of Steel gets back to top spot as the world's top superhero.
2-The Flash (Barry Allen)
To decision to put Barry Allen back as The Flash in 2008 angered a lot of people. Fans thought Barry's nephew, Wally West had come so far in character development, and taking away the Flash mantle from him was a bad move. In my opinion, apart from some stand out moments in 'Blackest Night' Barry has yet to make the Flash his own again. Well, now's the time for Barry to justify why he's the definitive Flash, and what better way for him to do it then when a close friend becomes a an all new villain who can be everywhere at once.
3- Green Arrow
With Marvel's archer Hawkeye currently getting all of the attention, now couldn't be a better time for Oliver Queen to get himself a new series. "Armed with cutting edge technology and illegal gained Intel, Green Arrow is shooting first and asking questions later." What I love about Green Arrow is that he's morally ambiguous. He is a fairly right-wing hero, who isn't afraid to put villains down for good in certain circumstances. With the new reboot putting Oliver Queen back to basics, hopefully new readers will realise just how interesting Green Arrow is as a character and that a Robin Hood look alike beats a guy in purple spandex any day. DC just needs to avoid making Green Arrow too similar to Tony Stark, and I'm sure this series will do wonders for the character. Did I mention the fact that his bow now has blades at both ends?
4-Nightwing
When Haley's Circus (the circus where Dick once performed) returns to Gotham, along with murder and mystery, Nightwing must confront his past and face new and old enemies. Dick Grayson never really fitted the persona of Batman. His acrobatic fighting style, and his upbeat personality didn't exactly install great fear. With Bruce back as the Caped Crusader, Dick returns once more as Nightwing. The reboot has given Grayson a new black and red colour scheme for his suit, which indicates DC intend on making Nightwing the coolest character in comic books again. Hopefully his new series will have plenty of action, and a hook up with Barbara Gordon not too far down the line. Marvel have proven former sidekicks such as Bucky Barnes can be just as popular if not more so than their respective heroes, so hopefully DC will have the same success with Nightwing.
So there you have it. These are the top 4 characters I think will benefit most from the DC comics revamp. With a whopping 52 titles set to be released, there are sure to be some stinkers, but as far as these four characters go things are about to get big. Other names such as Wonder Woman and Aquaman also have a shot at finding glory, but only time will tell. Bring on September! http://simonwalters.wordpress.com/
Article Source: [http://EzineArticles.com/?What-Characters-Will-Benefit-From-The-DC-Reboot-The-Most?&id=6501835] What Characters Will Benefit From The DC Reboot The Most?

Thursday, February 2, 2012

Discover the Types of Animation System

By [http://ezinearticles.com/?expert=Jennie_Kakkad]Jennie Kakkad
Computer animation is a branch of study in the area of computer graphics and animation technologies. It is a creative field that involves creating moving images (individual characters or real-life scenarios or both) by using various software and other animation tools. All these images are normally created on a computer and then can be converted into movies for big screen shows. Cartoons and animation pictures are an apt example of computer animation. 3-D animation that involves the use of three-dimensional effects is widely preferred. It makes the animated image look as natural as a real-life image.
It is divided into two broad categories, computer-generated animation and computer-assisted animation. In the former category, the animation is solely created on a computer system. In another type, an already created animation is computerized by adding various effects.
There are many different types that have their own distinctive features and characteristics. Scripting Systems are one of the oldest systems of such technology that focus on controlling movement of images. The animator had to identify and code very movement depicted in the storyboard for the animation. Thus, knowing this computer language was a prerequisite for every aspiring animator.
ASAS
One of the popular scripting systems was ASAS (Actor Script Animation Language). The system introduced the concept of an actor. Every actor is an object that has its own animation rules. For example, the object 'car' is an object. It has an in-built coding that makes its wheel rotate in tandem while showing a moving image of the car. This reduces the effort to a great extent that now needs to focus on adding such obvious details.
Behavioral Animation
It involved defining the rules of behavior for every identified object or actor. For instance, a hungry dog looks gloomy.
Procedural Animation
Procedure is a type of system that shows a series of movement in a period of time. Here, the underlying principal is that of 'Cause and Effect.' For example, a speedy truck caused the roadside dustbin to fly in the air, which fell on the head of a sleeping man.
Representational Animation
This system allows an object to change its shape in different ways. This proves to be a inspiring and interesting system that adds value to this computer language.
Stochastic Animation
It involves the use of stochastic processes to co-ordinate groups of actors of an animating scene. For instance, a scene of rain involves clouds, rain drops, a wet person, etc.
Check for more on [http://www.animation.in]Animation
Article Source: [http://EzineArticles.com/?Discover-the-Types-of-Animation-System&id=6493094] Discover the Types of Animation System